Leaderboard

Leaderboard for our Counter-Strike 1.6 aim-servers.

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Rank NickTotal Frags Total Deaths K/D ELO
1901Bjaarne!22480.46354
1902(1)steam420410.49354
1903RAV511120.46354
1904Player37590.63353
1905Pumba38470.81353
1906s4thaan52570.91353
1907Shaky63481.31353
1908chalky18260.69353
1909abduL1882520.75353
1910[Lite-Mon] Antonio20260.77353
1911ElPolako36490.73352
1912Rofl Waffle38490.78351
1913KING_NAVAS74721.03351
1914baltika 9x371940.76351
1915Unikov27271.00350
1916zwitter19450.42349
1917LakeNezz13290.45348
1918Unikov43361.19348
1919addelelele41490.84347
1920Zoltan56620.90347
1921Quxytf244890.49347
1922kattvalp.1111290.86346
1923emir10200.50346
1924paki22490.45346
1925ShirQn28520.54345
1926therdean31291.07345
1927Maniek.59720.82345
1928Вася Головорез41700.59344
1929f3rrar1*21211.00343
1930Frost21300.70343
1931Xuy sos12250.48343
1932^_- shark -_^48940.51342
1933sexblade55600.92342
1934Flojt_Olle22690.32342
1935America28380.74342
1936[OyunYoneticisi] Savasci11340.32342
19371augh21270.78341
1938MALCOLM XX18141.29341
1939Туалетный рулон23440.52341
1940nastY^551340.41341
1941Wipely.49610.80340
1942DuuRi18370.49340
1943Miki Milane21310.68340
1944theeonee1381460.95339
1945Doctor Who982100.47339
1946nOiz19370.51339
1947LONELY21280.75339
1948Søster til yentotreefirsens11260.42338
1949Rastaman Vibration Positive3524720.75338
1950HÄGGES12130.92337
1951Lee74970.76337
1952Otac Peranović24330.73337
1953best awm31440.70337
1954Unikov17360.47337
1955Element951520.63337
1956Turgut42580.72337
1957xFaJa811290.63337
1958K810 | exc4libur12200.60336
1959undefeated Vek116270.59335
1960RORA52890.58335
1961Lindburger811070.76335
1962T-Dwag10380.26335
1963Chucky -[TAMM|Chucky]-36390.92334
1964.#mptN931130.82334
1965コマンダン56830.67334
1966TurijaDUBLJE19350.54334
1967Parangaricutirimicuaro18230.78334
1968qul1s14270.52334
1969[B] K o H T p E42440.95333
1970itachi uchiha20380.53332
1971Krizent36560.64332
1972winona24820.29331
1973(1)lichnosty52650.80331
1974TomekChromosomek24520.46331
1975[LENA] Fritz*51810.63331
1976MUZELIKESYA27850.32330
1977ZSAKOS BILBO2801951.44330
1978GRR|Felix70661.06330
1979sebsauer9022330.67329
1980DA BIGGIES BANKMAN501050.48329
1981ScreaM13250.52329
1982mystro_3620340.59329
1983DzIslam711020.70328
1984ĐØⱠɆ10230.43328
1985MOON KNIGHT$[NoMercy_player]15240.63328
1986ikea bluetooth speaker27300.90326
1987xOx16240.67326
1988eu10200.50326
1989Murphy18280.64326
1990KCN'mr.marn20690.29324
1991alabai24380.63324
1992tiNtiN16250.64323
1993duki tuki38650.58322
1994STRONG | S L O N A26560.46322
1995Patt3N42580.72322
1996DM1420440.45322
1997pekuz37700.53321
1998Dead Mattress10270.37320
1999lNS.tryyhardd16320.50320
2000Pobban32610.52320
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AIM-Addictz ELO System

The ELO system employs a sophisticated algorithm that considers multiple factors:

Core Mechanics
  • Relative Skill: ELO changes are based on the difference between players' ratings, ensuring fair matchmaking.
  • Diminishing Returns: Large ELO differences result in smaller rating changes, encouraging balanced competition.
  • Performance-Based: Players earn more points for defeating higher-rated opponents, promoting skillful play.
  • Loss Protection: A minimum ELO rating of 100 prevents excessive drops, ensuring players remain competitive.
Advanced Features
Confidence Factor:
  • The system tracks player interactions, with initial encounters having reduced ELO impact until a reliable interaction history is established.
  • A minimum of 5 interactions is required for full confidence factor calculation.
Anti-Farming Measures:
  • The system tracks kills between specific player pairs and automatically detects potential farming behavior.
  • ELO gains are significantly reduced to 10% when farming is detected.
  • Farming protection is activated when there's an ELO difference of 400 or more between players.
  • A protection period of 30 seconds is implemented to prevent sustained abuse.
  • Farming is detected if a player gets 5 or more kills against a significantly lower-rated opponent within the protection period.
Interaction Timeout:
  • Player interactions reset after 5 minutes (300 seconds) of no combat, ensuring ELO changes remain relevant to current performance.
Team ELO Balancer

This feature ensures balanced team compositions by calculating the total ELO of each team:

  • The system calculates the total ELO for both Terrorist and Counter-Terrorist teams.
  • ELO changes are based on the difference between team totals, not just individual player ELOs.
  • An individual contribution factor is applied to adjust the impact of kills based on the player's ELO relative to their team's total.
AFK Player Handling:
  • The system monitors player activity and adjusts ELO calculations for players who are marked as AFK.
  • AFK players do not contribute to ELO changes during matches, ensuring that active players are rewarded fairly.
ELO Bonus System
  • Players receive bonus ELO for defeating significantly higher-rated opponents.
  • The bonus is applied when the ELO difference exceeds 100 points.
  • The maximum bonus multiplier is capped at 10% the base ELO change.
Technical Details
  • Base ELO: 400
  • Below 200 ELO: K-factor: 32
  • 200-699 ELO: K-factor: 24
  • 700-999 ELO: K-factor: 16
  • 1000 and above: K-factor: 8
  • Minimum ELO: 100
  • Farming Protection Threshold: 400 ELO difference
  • Headshot Bonus: 10% additional ELO for headshot kills
Ranking System
  • 18 distinct ranks, from 'Unranked' to 'Legend'
  • Each rank has a specific ELO threshold, ranging from 100 to 1700+
In-Game Integration
  • Upon spawning, your current ELO is displayed as your in-game money.
  • Players can check their ELO and rank using chat commands: /elo /rank
Database Tracking
  • All stats are permanently stored in a MySQL database.
  • Tracks weapon-specific kills and headshots.
  • Maintains player history and performance metrics.